![]() The same applies to the new engine and brake cooling features brought into the simulation as part of this new build update. On launch, shift protection will be applied and ready to use with the new BTCC cars, with further updates set to be deployed to different content items over the weeks and months ahead. With the introduction of shift protection, we are adding another layer of realism to the driving experience in rFactor 2, something that has often been requested by our racing community. As well as the damage aspect, unrestricting this part of the vehicle behavior can also lead to an unrealistic way of driving in order to gain lap time advantage, producing shifting techniques in certain circumstances that wouldn’t be possible (or advised!) in real life motorsport. As an additional benefit, we can now support HRFT, which as well as significantly improving the audio experience for headphone users, will also greatly enhance how drivers using Virtual Reality will be able to recognize and interact with the placement of sounds within the simulation environment – yet further increasing the immersive experience of the title.Īn important aspect of modern race cars, and race cars in general, is how the vehicle protects itself from aggressive downshifting by the driver – basically preventing damage to the engine when using harsh and fast downshift techniques to leverage engine braking for increased ability to slow the car into corners. With this new release, the simulation can now automatically detect when the player is using an open cockpit car in comparison to a close cockpit machine, and adjust how and what audio effects are played back to the driver – allowing us the scope to really up the immersive aspect of the different types of car, and tailor the audio experience to best represent how things would sound within a real racing machine of the type you have chosen. Onboard and offboard audio should now be significantly enhanced from what our players are used to hearing, with a much richer, more detailed, and immersive output possible with this sound engine change.Īnother major improvement of our new sound engine is the ability for us to now properly filter between different types of car style within the sim. A huge amount of work has gone into the new engine we will be using from now on, and it has allowed us to really step up a gear and bring forward significant improvements and enhancements, pretty much across the whole audio spectrum. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.A big part of this new update release is the introduction of a brand-new sound engine. ![]() You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Tracks feature real-road technology that changes the grip as more cars drive on it. ![]() rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. ![]() Race against a field of AI cars, or in multi-player mode against others. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. RFactor 2 is a realistic, easily extendable racing simulation from Studio 397. ![]()
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